





💦Pick Your Soppycid Splash Game & Enjoy Summer Fun💦
😊 Level: Easy 😊

Soppycid® Water Balloon Toss
Difficulty: Easy
Objective: Toss as many Soppycid water balloons into the bucket.
Players: 2+ participa nts
Supplies: 10+ Soppycid water balloons, Bucket
Rules:
1. Divide players into two equal teams. Each player gets 5 attempts to toss balloons into the bucket.
2. Successful entries count towards the score, whether the balloon bursts or not.
3. The team with the most balloons in the bucket wins.

Soppycid® Water Balloons Bowling
Difficulty: Easy
Objective: Knock down the most "bowling pin" cups to win.
Players: 2+ participa nts
Supplies: 10+ Soppycid water balloons, paper cups
Rules:
1. Arrange cups in a pyramid pattern (e.g., 3-2-1 layers) on a table.
2. Players stand 3 meters away. Each gets 3 throws per turn. Reset cups after each attempt.
3. Track knocked-down cups per throw.
4. Player with the highest total knockdowns wins.

Soppycid® Water Balloons Spoon Relay
Difficulty: Easy
Objective: Safely transport the most balloons to the base bucket.
Players: 6+ participa nts
Supplies: 10+ Soppycid water balloons, Spoons (1 per player), Buckets
Rules:
1. Teams line up single-file, each holding a spoon.
2. First player scoops a balloon from the start bucket and passes it down the line using spoons.
3. Balloons bursting or dropping disqualify that attempt.
4. Team with the most intact balloons delivered wins.

Soppycid® Water Balloons Musical Tag
Difficulty: Easy
Objective: Avoid holding the balloon when music stops.
Players: 4+ participa nts
Supplies: 10+ Soppycid water balloons, Music player
Rules:
1. A referee controls music starts/stops and distributes balloons.
2. Players pass balloons in a circle during music playback.
3. When music stops: - Balloon holder must tag others by hitting them with the balloon. - Non-holders scatter to avoid hits.
4. Hit players are eliminated. Last remaining player wins.

Soppycid® Spin & Splash
Difficulty: Easy
Objective: Eliminate opponents through bottle-spin selected throws.
Players: 4+ participa nts
Supplies: 10+ Soppycid water balloons, Bottle
Rules:
1. Players form a circle with a pile of water balloons placed at the center.
2. Spin a bottle to randomly select the "Lucky Player" for the round.
3. The Lucky Player rushes to grab a water balloon and hurl it at other players.
4. Any player hit by a balloon is eliminated. The game moves on to the next round.
5. A new Lucky Player is chosen each round until only one player remains and is crowned the winner.
😆 Level: Medium 😆

Soppycid® Blindfold Splash
Difficulty: Medium
Objective: Hit opposing players by using sound cues or other sensory inputs while blindfolded.
Players: 4+ participa nts
Supplies: 20+ Soppycid water balloons, Blindfolds
Rules:
1. Mark a designated play area in an open space.
2. Teams alternate sending one blindfolded player onto the field. Each blindfolded player gets 5 throws.
3. The blindfolded player must rely on teammates’ verbal directions (e.g., “Aim left!”) or environmental cues to target opponents.
4. The team with more players hit by water balloons loses those players. Both teams replace eliminated players with new blindfolded members.
5. The first team to eliminate all opposing players wins.

Soppycid® Water Balloons Color Hunt
Difficulty: Medium
Objective: Collect all water balloons of their assigned color in the shortest time possible.
Players: 5+ participa nts
Supplies: 20+ Soppycid water balloons, Swimming pool , Timer , Collection bucket (1 per team)
Rules:
1. A referee assigns each team a specific color of water balloon to collect. All Soppycid water balloons (20-30 total) are randomly scattered in the swimming pool before the game begins.
2. When the referee signals the start, players simultaneously search for and collect balloons of their assigned color, placing them into their team’s designated collection bucket.
3. Players are prohibited from interfering with opponents (e.g., blocking or physical contact). Mistakenly collecting non-target balloons requires immediate return of those balloons to the pool.
4. The winning team is the first to collect all balloons of their assigned color with no errors. If multiple teams finish simultaneously, a tiebreaker round begins: the first team to collect 3 additional target balloons wins.

Soppycid® Water Balloon Basin Relay
Difficulty: Medium
Objective: Pass water balloons without dropping them to maximize intact balloons in the final basin.
Players: 8+ participa nts
Supplies: 30+ Soppycid water balloons, Water basins, Blindfolds, Chairs (quantity matching team size, e.g., 4 chairs for a 4-player team).
Rules:
1. Assign one referee to handle timing, scoring, and rule enforcement.
2. Split players into two equal teams. Each player wears a blindfold, holds a basin, and sits in a chair arranged in a line. The starting basin contains a non-replenishable supply of 40 water balloons.
3. During play, players cannot touch water balloons with hands. Balloons must be passed backward only by tilting or shaking basins.
4. Players must remain seated at all times. Communication is limited to brief verbal cues (e.g., “tilt left”) with adjacent teammates; silence is required otherwise. Dropped or burst balloons are discarded immediately and score zero points.
5. Each intact balloon in the finish basin = 1 point. Violations (e.g., hand contact, removing blindfolds, standing) deduct 2 points per offense. The team with the highest score after 3 minutes wins

Soppycid® Splash Strike
Difficulty: Medium
Objective: Hit opposing players with water balloons to score points. The first team to reach 10 points wins.
Players: 8+ participa nts
Supplies: 30+ Soppycid water balloons
Rules:
1. A referee keeps score and ensures all players follow the rules.
2. Players are divided into two teams, each standing within a designated 1m × 1m rectangular area. For each additional player, the area expands by 0.5m × 0.5m.
3. Players must throw water balloons over their shoulders, aiming to hit opponents.
4. Stepping outside the designated area (crossing or stepping on the boundary) results in a 1-point deduction. Each successful hit earns 1 point.
5. The first team to accumulate 10 points wins.

Soppycid® Number Bomb Splash
Difficulty: Medium
Objective: Use guessing and deduction to avoid the hidden "Number Bomb".
Players: 3+ participa nts
Supplies: 30+ Soppycid water balloons
Rules:
1. Setting Up the Game: Choose one referee. The referee stands behind the players and writes down a random number between 1 and 100 on a piece of paper—this is the "Number Bomb." The number remains a secret from all players. After each guess, the referee provides hints by indicating whether the number was hit and adjusting the range accordingly.
2. Starting the Game: All players hold a water balloon above their heads. The first player guesses any number between 1 and 100. - If the guess does not hit the "Number Bomb," the referee announces a new range, gradually narrowing the possible numbers. - If the guess hits the "Number Bomb," the player must pop their water balloon over their head as a penalty.
3. Example Round:
If the "Number Bomb" is 60 - Player A guesses "6" → Miss!
The referee announces the new range: 6-100. - Player B guesses "70" → Miss!
The range shrinks to 6-70. - Player C guesses "60" → Boom!
They must pop their water balloon, and the game moves to the next round.
4. After each round, a new "Number Bomb" is set, and players continue the challenge.
🤩 Level: Difficult 🤩

Soppycid® Water Balloons Captures
Difficulty: Difficult
Objective: Through strategic collaboration across multiple roles, efficiently raid and defend water balloons to gain a decisive numerical advantage.
Players: 7+ participa nts
Supplies: 50+ Soppycid water balloons, 3 Water Buckets,Timer
Role Assignment and Tasks :
1. Referee: Responsible for keeping score, timing the game, and ensuring all players follow the rules.
2. Collector: Retrieves water balloons from the water balloon resource base and returns them to their team's water balloon base.
3. Raider: Goes to the opponent's water balloon base to steal balloons and bring them back to their own base.
4. Defender: Throws water balloon bombs to disrupt the actions of the opponent's collectors and raiders. There is no limit to the number of times defenders can throw water balloon bombs.
Field Setup:
1. Choose a flat, open area and mark off a rectangular playing field of 2m x 10m.
2. Place a water bucket in the center of the field as the Water Balloon Resource Base.
3. Each team's Water Balloon Base is placed 2 meters in front of the defenders to serve as the storage area for the water balloons.
4. The Defenders of each team are stationed at the left and right ends of the field, responsible for defense.
Suppliers Setup:
1. Water Balloon Resource Base: Initially holds 30 water balloons for the collectors to retrieve.
2. Defender's Water Balloon Bombs: A total of 20 bombs, evenly divided between the two teams. These bombs are used solely to attack the opposing players, do not count toward scoring, and can be reused for refills.
Rules:
1. The game lasts for 20 minutes. Once the game begins, raiders head to the opposing team's water balloon base to steal and bring back as many water balloons as possible to their own base. Each successful steal earns their team points while deducting points from the opposing team.
2. Collectors, raiders, and guardians each perform their respective duties and work together to gather as many water balloons as possible for their team.
3. Regardless of whether they are carrying a balloon, if a collector or raider is hit by a defender, they must return the balloon to its original spot, retrieve it again, and restart from their team's water bucket starting position.
4. When the timer runs out, the team with the most water balloons accumulated in their base wins the game.

Soppycid® Freeze & Flee Splash
Difficulty: Difficult
Objective: Dodgers must avoid water balloons and reach the finish line, while the "Traffic Light" player wins by hitting all the dodgers.
Players: 6+ participa nts
Supplies: 30+ Soppycid water balloons
Rules:
1. Assign roles: 1 referee, 1 thrower ("Traffic Light"), and multiple dodgers. The recommended ratio of "Traffic Light" to dodgers is 1:3.
2. Select a flat, open area and mark the start and finish lines, with 8 meters between them. The "Traffic Light" player must stay at least 2 meters from the finish line.
3. The referee gives commands: randomly announcing "Red Light" or "Green Light." - During "Green Light," the thrower stands 2 meters from the finish line and can throw water balloons at dodgers. - During "Green Light," dodgers can move to avoid water balloons, aiming to reach the finish line without being hit. If a dodger is hit, they are eliminated. - During "Red Light," all dodgers must freeze, and the thrower stops throwing water balloons. - Any dodger still moving during "Red Light" must return to the start line and restart.
4. The dodger who reaches the finish line first wins. If all dodgers are hit before reaching the finish line, the thrower wins.

Soppycid® Splashdown Showdown
Difficulty: Difficult
Objective: The thrower hits dodgers with water balloons, while dodgers avoid being hit to win.
Players: 6+ participa nts
Supplies: 30+ Soppycid water balloons, Timer
Rules:
1. Assign one referee responsible for timing, scoring, and ensuring all players follow the rules; one thrower and multiple dodgers. It is recommended to have a ratio of 1 thrower to 4 dodgers.
2. Set up a throwing area and a dodging area, with a 2-meter distance between the two. The dodging area should measure 3m x 3m.
3. The thrower stands in the throwing area, while the dodgers stand in the dodging area.
4. The game lasts for 10 minutes. The thrower’s goal is to hit all the dodgers with water balloons. Dodgers must react quickly and move to avoid being hit.
If a dodger is hit by a water balloon (any part of their body), they are eliminated and must leave the area immediately. 5. Before the time runs out, the thrower should try to hit all the dodgers, while dodgers should avoid being hit.
- If the thrower successfully hits all the dodgers within 10 minutes, the thrower wins.
- If, at the end of 20 minutes, at least one dodger remains unhit, the dodgers win.

Soppycid® Water Balloons Magic Relay
Difficulty: Difficult
Objective: Safely transfer as many intact water balloons as possible to the final bucket within the time limit.
Players: 5+ participa nts
Supplies: 30+ Soppycid water balloons, 1m×3m Fabric sheets (one per pair of players) , 4 Buckets , Timer
Rules:
1. Assign a referee to track time, score points, and ensure fair play by monitoring for rule violations.
2. Divide players into two teams. Each team forms a line, with players paired up to hold a cloth together. A bucket is placed at the starting point, while one player stands at the finish line holding a bucket to collect the balloons.
3. Once the game begins, the second player in line picks up water balloons (maximum of two at a time) from the starting bucket and places them on their cloth.
4. Passing method: Players must toss the water balloons using the cloth, and the next pair must catch and continue passing them in the same way. Hands may not touch the balloons, and only up to two balloons can be passed at a time. The distance between pairs must be 1m to 1.5m to maintain fairness.
5. Dropped or fully burst balloons score 0 points. Each intact balloon in the final bucket = 1 point. The referee judges balloon integrity. The team with the highest score after 3 minutes wins.

Soppycid® Water Balloons Pop
Difficulty: Difficult
Objective: Protect your own water balloons while crushing all opponents' balloons with your fingers.
Players: 5+ participa nts
Supplies: 30+ Soppycid water balloons, Thin ropes
Rules:
1. Referee Responsibilities: The referee is in charge of scoring, enforcing the rules, and ensuring fair play.
2. Water Balloon Preparation: Fill the balloons with water, thread them onto a string, and connect at least 5 balloons to form a water balloon belt.
3. Gear & Arena: Players must wear a belt with 5 water balloons attached (positioned only on the sides and back). The game takes place in a 3×3 meter arena. Special Conditions: Stepping out of bounds results in elimination.
4. Team Battle: Each team has at least 2 players, taking turns to send 1 player into the arena for a duel. The winner stays on and replenishes their water balloons back to 5. The loser is eliminated, and their team sends in a new player.
5. Combat Rules: Players can only use their fingers to pop opponents' balloons. Attacking the front, head, or neck is strictly prohibited. Pulling the opponent’s belt or causing physical harm is forbidden; violators will be immediately disqualified. 6. Winning Conditions: A player wins a round by popping all 5 balloons of their opponent, eliminating them.
The team that eliminates all opposing players wins the game.
💦Stay tuned for more!💦
Join the Soppycid Fun: Discounts & Prizes Await!
